Showing posts with label Philosophy. Show all posts
Showing posts with label Philosophy. Show all posts

Saturday, 20 November 2010

Natural Selection

Torment must surely now give Bioshock, the Void and Braid a run for their money as the best game I played this year. This is what computer roleplaying games should always have been, and yet what they never have. It stands alone as a true roleplaying experience. You control who you are, and who you are really matters, because Torment is also packing a hell of a story. A richly thematic story about identity.

You wake up with no memory, and a few scant clues to your past life, and you strike out to learn who you were, and how you came back from the dead. But your search for your past presents dilemmas, and how you solve them says much about you, and a new question starts to become apparent. Who you were matters, but perhaps what matters more is who you are now. And if those two people aren't the same, well, doesn't that beg another question?

Opportunities to carve out your identity present themselves at every turn; the game is rich with layers and paths you can take, and it's all richly presented. The writing in the game is among the best in the genre - perhaps THE best. Certain dialogue scenes, not even voiced, are a greater thrill than any cutscene in Final Fantasy or Dragon Age. The story plays itself out with a perfectly measured pace, first unwinding mysteries steadily, letting the questions drawing you in one direction, then another, then beginning to drop revelations, twists, and turns - and some of the reveals are truly striking - before you emerge from a pivotal encounter with a goal in sight, and all of your answers - except for one, catalysed to seek out your destiny and show who you truly are once and for all.

The Planescape setting is one of the most vibrant and imaginative presented for D&D, and given license to make a game with it, it is to the boundless credit of Chris Avellone and his team that they sought to match its creativity, rather than carve and staid a traditional path through it. In a world where belief affects reality and creatures from an infinite number of worlds gather in the pub, Avellone and co capitalised fully on the richness of a universe prone to its own identity crises, and told the story of a man, and everything that could mean.

It's a nearly perfect game. It manages to transcend almost every flaw of the classic Infinity Engine system. Even the 1. 2. 3. dialogue boxes seem to fade from view under the strength of writing. It briefly stumbles when you take an excursion from Sigil, the central city, to some of the surrounding planes. In these places some of its fetch-quest, hack-n-slash roots briefly show, albeit still dressed in a phenomenally colourful trimming. This is the one and only time the game ever tired me, and otherwise I remained completely engrossed. I could, even now, go back and play through it again, and despite knowing its secrets from the start, despite having only just completed it, the opportunity to seek new answers to its questions would hold interest. I'll be sure that I do play it again a couple of years down the line, when memory has dimmed a little, and I'm sure I'll be transfixed a game.

This is what RPGs should be. This is what they never have been. A nearly perfect game. 9/10

Only one question remains...

What can change the nature of a man?

Monday, 8 November 2010

Living Beyond Means

It's a great success of the Conservatives' rhetoric that they have convinced a lot of this country that 'Living beyond one's means' is the crime of the benefits claimants. This has been accomplished simply by the old staple technique of twisting definitions.

At the heart of the misconception, there is a conflation of this nebulous idea of 'means' and income. This is a misconception only on the part of the public who have bought into the idea. The Conservatives who have spun the story should not be seen as a piece with the accepting public. The public are mistaken - fooled - but the Tories are wilfully misdirectional.

The Conservatives have spun the story - sadly accepted in many quarters - that to live beyond your income is the great sin that has triggered the depression. They are able to gain credibility from pundits across the spectrum citing 'living beyond means' as the trigger for the depression. But note the distinction: Means, not income. To equate the two is the Conservative falsehood. Those without income are living beyond their means if they live at all, and those with absurdly overinflated incomes would struggle greatly to live a lifestyle that actually exceeded them.

The truth is that those 'living beyond their means' are comitting the excess at the point of income - their income is wildly beyond a reasonable level. And likewise, viewed in this light - the true light - we see that it is preposterous to accuse the benefits claimants of living beyond their means. If they have an income of zero, how can they possibly be living in excess of anything?

Of course a lie like this is insidious. Nobody explicitly draws the connection underpinning it - indeed, to do so is to expose the strings. Instead it is simply made a tacit assumption, an unspoken underlying definition. That way there will be many - those who are not already scrutinous but who assume veracity - who do not even notice an assumption is being made. And the best way to reinforce the false equivalency is simply to take it for granted, as if there is nothing even to dispute. But there is, and not just in this case. And those who assume veracity on the part of those in power are going to find themselves deeply confused down the line as to how things have gone so bad.

More to the point, they'll be responsible.

Tuesday, 12 October 2010

Apotheosis to the Death of Personality, and Everything in Between



"As a man, I could never have contained such forbidden truths. But each of us is so much more than we once were. Gazing out across the plains of possibility, do you not feel with all your soul how we have become like gods? And as such, are we not indivisible? As long as a single one of us stands, we are legion!"

"In the end what separates a man from a slave? Money? Power? No; a man chooses, and a slave obeys! You think you have memories. A farm. A family. An airplane. A crash. And then this place. Was there really a family? Did that airplane crash, or was it hijacked? Forced down, forced down by something less than a man, something bred to sleepwalk through life unless activated by a simple phrase, spoken by their kindly master. Come in."

The same theme, attacked from two opposite ends of the spectrum, from two of my favourite games. So a game that sits atop that spectrum and straddles the whole question, you'd expect that to go down well, would you not?

Why yes, I am enjoying Torment, now that you ask.

(One day soon I need to make an actual blog post. And also a LoK retrospective. Vae victis!)

Wednesday, 18 August 2010

Snatching the Pebble

This is a fantastic book. It touches on an area I'm specifically fond of - gaming - but actually its appeal is far broader than that. Suits sums it up in his opening, when he says:
"It is the attempt to discover and formulate a definition, and to follow the implications of that discovery even when they lead in surprising, and sometimes disconcerting, directions."
-p21
This was the aspect that really fuelled my interest unexpectedly, the definitional side of the argument, dressed often as a refutation of Wittgenstein. I might now have to follow up on this, but I wonder if I'll find other books on the subject that are even half as entertaining a read as this one.

That's the great strength of the book. It's as enjoyable as the best fiction, really, laugh-out-loud funny in places, and even dramatic and characterful at times. Suits chooses to address his points in the form of a socratic dialogue between anthropomorphic insects drawn from Aesop's fable. The inherent humour of the idea is obviously just one joke, and would fast become tired, but Suits infuses the ongoing discourse with so many amusing twists and turns and flourishes, and his mouthpieces become characters in their own right. The triumphant return of the Grasshopper in the final chapters is, absurdly, genuinely thrilling.

And as if that wasn't enough, the conclusion reached in those chapters is really jaw droppingly intriguing. It's stated right at the beginning, but in a deliberately riddled form which gives the meat of the book its pretext for unpicking the meaning of 'games'. When things finally come full circle, the moment of comprehension makes the price of entry worthwhile alone.

If only there were more philosophical texts like this. Fantastic, 10/10 stuff.

(I found an abridged exceprt of one of the best chapters online. Check it out, then buy the book!
http://www.senia.com/2006/11/21/ivan-and-abdul-by-bernard-suits-part-i/
http://www.senia.com/2006/11/22/ivan-and-abdul-by-bernard-suits-part-ii/ )

Now reading The Book of Unholy Mischief. Only a scant few pages in, but I don't expect much from it. Seems to suffer badly by being an almost identical tale to Locke Lamora, but without the gift for plot, characters or prose possessed by Lynch.

And on that note, sometime soon I really want to get dug into The Republic of Thieves. The Lamora series has been pretty fun so far, and it quietly promises to become something rather notable.

Similarly, I find myself more eager to pick up A Clash of Kings than I expected to be. Though I found a few elements offputting when I read Game, the strengths of the good characters have lingered in my mind beyond the flaws of the weak ones. So I'll probably get on with that at some point.
And in digital news, I got snared again in Desktop Dungeons tonight. What an amazing game. It's got the most finely tuned balance of depth, elegance, ease of learning, challenge and everything else that I've found in a game. It also succeeds admirably in conjuring up the feel of the best parts of roguelikes without any of the barriers to entry. The new update has tarted things up a bit too, and I'm liking the change to dieties. No sooner had I mentioned it to a friend than I had to dive back in and I didn't stop until I'd ran a monk and a paladin through Normal mode. Now I've got designs on a Gnome Warlord for the next. I only hope the guy behind this doesn't leave it a one off.

What else? I'm sure there was something. Oh yes, a project has finally got legs. I may have a new boardgame prototyped by the weekend.

Fun times.


Bonus Credit Question:

If you could replace your body with a synthetic body which would look and feel indistinguishable from a real body, and would never fall prey to illness, would you do it?

Friday, 15 January 2010

Circling the Center

Would I vote Labour if it might unseat the Tories? Or would I still vote Lib-Dem? Or should I find a completely no-hope periphery party that is actually in-line with what I want instead of propogating this big-three choiceless middle ground? Idealism or practicality? Similarly, I have been touting this idea of pushing for a collapse of the bloated and failing systems of government and administration, so something new can rise out of the ruins. But what does that mean for someone dependent on state healthcare and state finance, like me? Probably a rough ride. So if the cracks began to widen, would I actually throw my weight behind it? Or would I stick to my comfortable niche that propagates the broken system? Uncomfortable that I think I know the answer.

Cameron's government is concerning. Older friends are rumbling about things happening again, but I'm too young to remember the first time, so I only have the 'in theory' to go on. Not sure if I really comprehend what changes might be coming. Like I say, concerning.

Different topic - Loup linked a soundbite of Žižek (pretty much his favourite person at the moment) in which he explains the sort of void in which it becomes hard to think if you analayse too far down into the detail. I am deeply familiar with this void, not just in the case of the sciences, which Žižek is using as his example here, but in pretty much ALL cases. Eventually, everything becomes too blurred.

Upbeat: New Dollhouse tonight. A few hours to go. Something to look forward to. Wondering if Whedon can sell THAT ending.

Wednesday, 25 November 2009

Speechless

Sometimes, there are no words. Quite literally so; I saw something earlier that rendered me speechless. I don't even know where to begin with addressing it, it is too perverse for me to even get my head around. My only responses to it were rage and nausea and confusion. Anything I could say about it would be ranting, just venting. A meaningless outburst would serve no purpose, so I have nothing to say about it.

And that's good, I think. The idea that there might be a day when nothing can render me speechless is disturbing in the utmost. I don't want to be able to analyse and comment on everything, to account for and address everything. That's too much like comprehending the perverse thinking on display. When I can't proffer a response, I can at least cling to that as a sign that I am not yet like them. Their world doesn't make sense to me. God help me the day it does. Of course, venting incoherent rage isn't going to change anything. It'll take someone other than me to actually improve things. But I don't know that I want to be able to think like that person. I don't think I want a philosophy that accounts for everything.